using Framework.Helper;
using Framework.UI;
using Shared.UI;
using UnityEngine.UI;

namespace Game.Logic.Auth
{
    public class AuthView : UIView
    {
        // public Button btnClose;
    
        private Auth ctrl;
    
        void Start()
        {
            ctrl = controller as Auth;
        
            // btnClose.AddListener(async () =>
            // {
            //     await ctrl.Active<Lobby.Lobby>(UIId.Lobby);
            // });
        }
    }
}
